FishingPlus
FishingPlus is a plugin focused on enhancing gameplay surrounding fishing, an otherwise uneventful activity. It conflates many custom fish of different tiers, an integrated economy, fishing tournaments, quests in the form of making deliveries, and tailored enchantments (“augments”) for fishing rods.
General Commands
This plugin is largely GUI-based. Most commands will open the interface to the respective page.
/fish menu
- open the menu/fish stats
- view your own Fishing stats, including your current level and entropy balance/fish codex
- view information on all the custom fish (tiers, biomes, and first catcher)/fish gut
- place fish in this menu area to gut them for entropy/fish scales
- place fish in this menu area, select a risk level from the right side, then weigh the fish to increase or decrease its value to the Fishing shop. Stacked fish will all be valued the same./fish shop
- sell your custom fish. A particular fish, which changes regularly, will be selling for more (multiplied) than its usual tier value./fish bag
- store away your fish; can be useful for keeping track of fish you need for deliveries/fish deliveries
- view and interact with available fishing quests, and earn rewards/fish augments
- view augments that can be crafted and their requirements. This can also be accessed from the/fish augment
page./fish augment
- apply augments to your fishing rod in this menu. Follow the menu prompts in the interface./fishingtournaments
(/ft
) - command menu for fishing tournaments. Use [/ft info] to see time left and leaderboard for a currently running tournament.
Tournaments
Every so often, a FishingPlus tournament will happen. These last 10 minutes and there are four types. The first three ranking players are rewarded specifically, but all participants earn a modest quantity of bonus entropy.
Tournament Types
Length: Catch the longest fish. Fish lengths vary randomly and only matter during this tournament.
Most Fish: Catch the greatest number of custom fish within the tournament time frame.
Lucky Catch: Be the first to catch a Platinum-Tier fish. Quantity doesn’t matter.
`Random Catch: Be the first to catch a specifically named custom fish. Quantity doesn’t matter.
Fish and Leveling
There are six tiers of custom fish. You can check which fish belong to each tier, and where the ideal locations are to catch each fish, in the /fish codex
.
Bronze
Fishing XP granted: 75 Entropy Granted: 45
Silver
Fishing XP granted: 150 Entropy Granted: 110
Gold
Fishing XP granted: 300 Entropy Granted: 200
Diamond
Fishing XP granted: 700 Entropy Granted: 350
Platinum
Fishing XP granted: 1900 Entropy Granted: 1250
Mythical
Fishing XP granted: 6000 Entropy Granted: 10000
As you catch custom fish, you gain experience towards your fishing level. This level is independent from your other fishing level, and you can check it using /fish stats
. Your fishing level affects the augments (custom rod enchants) that you are allowed to craft, your ability to build and upgrade a fishing totem, and how much you can level up your fishing skills.
Fish Skills
Each level you gain with the fishing plugin grants you a Skill Point. You can then spend these Skill Points on improving various aspects of your fishing experience. There are two categories of skills for which you can use your Skill Points: upgradable and one-time. Upgradable skills are those which you continually level up with an increasing expenditure of Skill Points, but also develop diminishing returns the more they’re increased. One-time skill purchases are just that – a set number of Skill Points is consumed in performing a single upgrade, which then improve passively based on your FishingPlus level. At the cost of 50,000 entropy, you can reset all of your skill points and redistribute them.
Better Gutting
Grants more entropy when gutting fish
Does not stack with Precision Cutting augment
Luck of the Catch
Grants more entropy when catching fish
Calculated independently from other catch-based entropy-granting sources
Master Augmenter
Reduces cost to craft augments
None!
Totem Leader
Reduces totem cooldown when catching fish
Does not stack with augments that grant bonus fish such as Hot Spot and Call of the Storm
Divine Judgment
Gives a chance to cause a tsunami, within whose radius fish catching is doubled
Player can only have one tsunami at a time, and other players can also benefit from the tsunami. Does not stack with Hot Spot and similar augments and effects.
Tribal Shout
Grants nearby players within totem radius a percentage of the effects
Does not stack or overlap with totem effects. Your own totem takes precedence over any others you may be within.
Combo Catcher
Increases combo for increased chance to catch more rare fish.
Not catching a fish within 30 seconds resets the combo. Every 20 catches equates roughly to 10 levels of Master Fisherman augment.
Augment Infusion
Causes chance to refund some items from crafting augments
Percentage calculated individually per item used in the crafting recipe. If an item is successfully refunded, 50% of it is returned.
Fish Bag and Deliveries
The /fish bag
is simply storage specialized to storing exclusively fish, which can be especially handy when you’re catching a lot of individual custom fish. It can also store normal cod, salmon, pufferfish, and tropical fish, but cannot store other FishingPlus custom items (crab claw, crab scale, squid tentacle, and dolphin tail) or anything non-fish. The bag can be toggled such that fish can be taken from it (as well as your inventory) when you are completing a delivery.
Deliveries /fish deliveries
are essentially quests wherein you have to catch certain quantities of certain fish, which you then turn in for some reward. By default, every 180 custom fish you catch will unlock a new delivery unless your deliveries queue is full. To perform a delivery, obtain all of the fish that it specifies in the necessary quantities. Then click on the delivery to start it. This consumes the fish and begins the passive timer. When this timer runs out, you may collect your reward from the deliveries menu, freeing up that delivery spot for your next delivery. There are upgrades that can be applied to your deliveries at the cost of entropy, affecting the number of deliveries you can hold simultaneously, the time it takes to deliver, the number of fish needed for deliveries, and the amount of entropy rewarded upon completion.
Custom items from delivery rewards
Crab Lure - 200% increased chance to spawn a crab
Platinum Lure - 250% increased chance to catch a platinum fish
Mythical Lure - 250% increased chance to catch a mythical fish
Entropy Booster - boosts entropy gained from fishing for 30 minutes
Entropy Crystal - worth 10,000 entropy when redeemed or extracted
Delivery Upgrades
Upgrades to your delivery capabilities and capacity are made using entropy at the bottom of the deliveries menu. The entropy cost increases with each level.
Increase Capacity
12
Increases total number of available delivery slots
Overclocked
20
Reduces time to complete deliveries
Expert Deliverer
5
Reduces number of fish required for normal deliveries
Pay Rise
100
Grants more entropy for performing deliveries
Lucky Charm
10
Reduces number of fish required for any delivery. Scales more than Expert Deliverer upgrade
Augments (Custom Enchants)
Augments are FishingPlus’s name for custom enchantments that can be applied to your fishing rod(s). To view the augments available and the requirements to craft them, use /fish augments
.
There are currently 12 augments that can be crafted. Each augment becomes available to you to craft at different FishingPlus levels, and has different component ingredients and entropy cost. The same augment type may be applied to the same rod up to a specific number of times to increase the level and effectiveness of the augment. None of the augments are mutually exclusive, meaning you can apply any and all of them to your rod and benefit from all of them.
Hot Spot
Req. Fishing Level: 10 Entropy Cost: 125,000
Max Augment Level: 13
Increased chance for more than one custom fish per catch
Call of the Storm
Req. Fishing Level: 12 Entropy Cost: 40,000
Max Augment Level: 5
Increase catch rate during rain
Saturate
Req. Fishing Level: 12 Entropy Cost: 35,000
Max Augment Level: 5
Random chances to refill hunger while catching fish
Sage
Req. Fishing Level: 12 Entropy Cost: 57,500
Max Augment Level: 10
Grants more fishing XP when catching fish.
Biome Disruption
Req. Fishing Level: 16 Entropy Cost: 60,000
Max Augment Level: 3
Gives a chance to catch fish from other biomes.
Precision Cutting
Req. Fishing Level: 22 Entropy Cost: 70,000
Max Augment Level: 8
Grants more entropy when gutting fish
Crab Bait
Req. Fishing Level: 25 Entropy Cost: 40,000
Max Augment Level: 5
Gives a higher chance to spawn crabs while fishing.
Intellect
Req. Fishing Level: 25 Entropy Cost: 50,000
Max Augment Level: 10
Grants more fishing XP from catching fish
Perception
Req. Fishing Level: 28 Entropy Cost: 75,000
Max Augment Level: 7
Grants more entropy from catching fish
Trophy
Req. Fishing Level: 35 Entropy Cost: 60,000
Max Augment Level: 6
Increases profit chances from fish scales
Solar Rage
Req. Fishing Level: 35 Entropy Cost: 75,000
Max Augment Level: 5
Gives more money when selling to fish shop
Master Fisherman
Req. Fishing Level: 45 Entropy Cost: 120,000
Max Augment Level: 20
Increases chances to catch higher-tier fish
Custom Drops
FishingPlus introduces four custom items for the purposes of crafting augments. These items appear as occasional rewards in deliveries, but can also be obtained by killing the corresponding mob. The drop rate when killing the mob is affected by Looting on your weapon.
Crab Claw and Crab Scale are both obtained by killing crabs, with a 20% chance of dropping. These are a small hostile mob (silverfish) that have a 5% chance to spawn while you are fishing. These are also touted as FishingPlus’s anti-AFK fishing mechanism
Dolphin Tails have an 80% chance to drop when killing dolphins
Squid Tentacles have a 10% chance to drop when killing squids
Crafting and Applying an Augment
Crafting augments does not use the crafting table as one might anticipate, but rather a cauldron. When crafting an augment, have a fishing rod at the ready. In a cauldron containing water, drop the requisite quantities of each item for an augment into the cauldron, then right click the cauldron with your fishing rod. This consumes the items from the cauldron and drops you the corresponding augment as an item. It also deducts entropy to perform the action. If your fishing level or entropy balance is insufficient, or if the ingredients are not all met, crafting the augment will fail.
Augments, as an item, can be exchanged with other players and sold via other server economical means such as the auction house and chest shops. To apply an augment to your own fishing rod, access the [/fish augment] GUI with the desired augment item and your intended fishing rod in your inventory. Place each in their corresponding slots, and select the affirmative option. If your fishing rod already has the augment, then applying the augment again will increase its level on your rod by one.
Augments can be removed from a rod in [/fish augment] at the cost of 25,000 entropy. This pulls the augments from the rod you’ve placed in the menu and returns them to your inventory.
Fishing Totems
A fishing totem is a physical structure which you can build to gain additional passive effects while fishing for limited windows of time. Totems require a minimum FishingPlus level of 20 to be activated, and are intended to be a late-game progression.
To build: Vertically stack the items listed below such that the shape matches the image. The spruce stairs may be oriented in any direction as long as they are positioned correctly.
1x Daylight Detector
2x Observer
4x Spruce Stairs
1x Orange Glazed Terracotta
1x Green Glazed Terracotta
1x Anvil
To activate: With the enumerated items below in your inventory, right click the lower observer of the totem with a fishing rod.
16x Dolphin Tail
16x Crab Claw
16x Crab Scale
16x Squid Tentacle
6x any Platinum-tier fish
Upgrading Fishing Totem
Three different upgrades can be applied to the totem at the incremental cost of entropy. The cost of the upgrade, in entropy, can be calculated by multiplying a set additional cost with the next upgrade level and adding that to the base cost.
Totem Radius
Base Entropy Cost: 150,000 Level Multiplying Cost: 75,000 Max Level: 5
Increases range of totem’s effects. The bobber does not have to be within the range, but the player must.
Limit: 30 blocks
Active Time
Base Entropy Cost: 125,000 Level Multiplying Cost: 125,000 Max Level: 20
Increases duration of totem effects
Limit: 39 minutes
Cooldown Reduction
Base Entropy Cost: 175,000 Level Multiplying Cost: 125,000 Max Level: 7
Decreases cooldown time for using totem
Limit: 25 minutes
Totem Passives
Totem passives require available passive slots. A player may have up to 15 passive slots when maxed out. Opening a new passive slot requires either 1x Mythical-tier fish or 7x Platinum-tier fish per number of slots, meaning the cost of opening the 15th passive slot would be either 15 Mythical-tier fish or 105 Platinum-tier fish. Unlocking slots does not allow for mixing Platinum and Mythical fish to satisfy the requirements; i.e. at each level, the fish you use to upgrade must all be the same tier.
The totem passives are not the same as upgrades and do not cost entropy, but rather minimum FishingPlus levels and available passive slots. They build upon the other aspects of FishingPlus. Passives take effect whenever the totem is active (so they have no effect during cooldowns).
Experienced Fisherman
20
1
XP gain multiplier (1.5x) when fishing
Little Critters
40
2
Increased chance of crab drops when crab is killed within totem range
Fish Schools
40
3
35% better chance for Hot Spot and Call of the Storm to activate
Random Drops
55
4
Chance to get squid tentacles or dolphin tails from killing crabs
Treasure Hunter
60
5
1% chance to find rare items while fishing
Mythical Waters
60
5
20% chance to upgrade a caught fish by one tier
Entropy Hoarder
60
6
1.25x entropy multiplier when fishing
Last updated